How to configure multiplicators on your ARK Server

By configuring the multiplicators, you can adjust how fast players can progress on your server. This is how you do it:

  1. Start your server and go to the options tab.
  2. Click on the MORE FILES button.
  3. Navigate to the DefaultGameUserSettings.ini file using this path:
    FILES > SHOOTERGAME > CONFIG
  4. There you will find a list of multiplicators, that you can configure.

Multiplicators and further Configurations

OptionEffect
listen(command line only) Listen for (and accept) player connections from other systems
Note: This option is mandatory for multiplayer servers.
MaxTributeDinosSlots for uploaded creatures
Note: Some player claimed maximum 273 to be safe cap and more will corrupt profile/cluster and lead to loose of all storaged creatures but it need to be checked
MaxTributeItemsSlots for uploaded items and resources
Note: Some player claimed maximum 154 to be safe cap and more will corrupt profile/cluster and lead to loose of all storaged items and resources but it need to be checked
alwaysNotifyPlayerJoinedPlayers will always get notified if someone joins the server
alwaysNotifyPlayerLeftPlayers will always get notified if someone leaves the server
allowThirdPersonPlayerEnables 3rd Person view
globalVoiceChatVoice chat turns global
ShowMapPlayerLocationShow each player their own precise position when they view their map
noTributeDownloadsDisables downloading characters from other servers
proximityChatOnly players near each other can see their chat messages
serverPVEDisables PvP, enables PvE
serverHardcoreEnables hardcore mode (player characters revert to level 1 upon death)
serverForceNoHudHUD always disabled
DisableStructureDecayPvEDisable the gradual (7 days) decay of player structures
Introduced in patch 173.0
DisableDinoDecayPvEDisable the gradual (7 days) decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
Introduced in patch 206.0
AllowFlyerCarryPvEPermit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE
Introduced in patch 173.0 but changed from bAllowFlyerCarryPVE to AllowFlyerCarryPVE
TheMaxStructuresInRangeSpecifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
Introduced in patch 252.1 replacing the old value NewMaxStructuresInRange
bAllowPlatformSaddleMultiFloorsSet to true to allow multiple platform floors.
Introduced in patch 260.0
MaxPlayersSpecifies the maximum number of players that can play on the server simultaneously. Must be placed under [/script/engine.gamesession] in GameUserSettings.ini to function when not used in the command line.
DifficultyOffsetSpecifies the difficulty level.
ServerPasswordIf specified, players must provide this password to join the server.
ServerAdminPasswordIf specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
SpectatorPasswordTo use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> and stopspectating. See patch 191.0 for more information and hotkeys.
DayCycleSpeedScaleSpecifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
NightTimeSpeedScaleSpecifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night.
DayTimeSpeedScaleSpecifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
DinoDamageMultiplierSpecifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerDamageMultiplierSpecifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureDamageMultiplierSpecifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplierSpecifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
DinoResistanceMultiplierSpecifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
StructureResistanceMultiplierSpecifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
XPMultiplierSpecifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
In 313.5 an additional hardcoded multiplier of 4 was activated.
PvEStructureDecayPeriodMultiplierSpecifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.
PvEStructureDecayDestructionPeriodSpecifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.
PvEDinoDecayPeriodMultiplier... Introduced in patch 206.0
TamingSpeedMultiplierSpecifies the scaling factor for dinosaur taming speed. Higher values make taming faster.
HarvestAmountMultiplierSpecifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplierSpecifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxPlatformSaddleStructureLimitChanges the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost)
Example: MaxPlatformSaddleStructureLimit=10 would only allow 10 platform saddles / rafts across the entire ark
Introduced in patch 212.1
PerPlatformMaxStructuresMultiplierHigher number increases (on a percentage scale) max number of items place-able on saddles and rafts
Example: PerPlatformMaxStructuresMultiplier=1.5
Introduced in patch 211.0
MaxGateFrameOnSaddlesDefines the maximum amount of gateways allowed on platform saddles.
Example: MaxGateFrameOnSaddles=2
Would prevent players from placing more than 2 gateways on their platform saddles. This setting is not retroactive, meaning existing builds won't be affected. Set to 0 to not impose any limits.
Official PVP servers have it set to 2.
Introduced in patch 312.65
ResourcesRespawnPeriodMultiplierSpecifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
PlayerCharacterWaterDrainMultiplierSpecifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerCharacterFoodDrainMultiplierSpecifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterStaminaDrainMultiplierSpecifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterHealthRecoveryMultiplierSpecifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).
DinoCharacterFoodDrainMultiplierSpecifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption (dinosaurs get hungry faster). It also affects the taming-times.
DinoCharacterStaminaDrainMultiplierSpecifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCharacterHealthRecoveryMultiplierSpecifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCountMultiplierSpecifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
AllowCaveBuildingPvEIf set to True, allows building in caves when PvE mode is also enabled.
Introduced in patch 194.0
AllowCaveBuildingPvPIf set to True, allows building in caves when PvP mode is also enabled.
Introduced in patch 326.13
BanListURLUse the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes.
PvPStructureDecayTurns off structure decay on PvP servers.
TributeItemExpirationSecondsSet the expiration timer for uploaded items.
TributeDinoExpirationSecondsSet the expiration timer for uploaded dinos.
TributeCharacterExpirationSecondsSet the expiration timer for uploaded survivors.
AutoSavePeriodMinutesSet interval for automatic saves. Setting this to 0 will cause constant saving, You can however set it to 9000000 to effectively disable it.
CrossARKAllowForeignDinoDownloadsif set to true, you will be able to tribute download non-native creatures on the Aberration map
Introduced in patch 275.0
DisablePvEGammaPrevents use of console command "gamma" in PvE mode
Introduced in patch 207.0
EnablePvPGammaAllow use of console command "gamma" in PvP mode
Introduced in patch 174.3
TribeNameChangeCooldownCooldown, in minutes, in between tribe name changes
Introduced in patch 278.0
AllowHideDamageSourceFromLogsAllows the hiding of damage sources in tribe logs.
Introduced in patch 278.0
RandomSupplyCratePointsIf true, supply drops are in random locations. NOTE: This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active
Introduced in patch 278.0
DisableWeatherFogIf true, disables fog.
Introduced in patch 278.0
ActiveModsSpecifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line
Introduced in patch 190.0
AdminLogginglogs all admin commands to ingame chat
Introduced in patch 206.0
ClampResourceHarvestDamageLimit the damage caused by a dino to a resource for harvesting.
Introduced in patch 182.0
ItemStackSizeMultiplierallow increasing or decreasing global item stack size, this means all default stacksizes will be multiplied by the value given
Introduced in patch 291.100
PlatformSaddleBuildAreaBoundsMultiplierincreasing the number allows structures being placed further away from the platform
bForceCanRideFliersallows flyers to be used on maps where they normally are disabled NOTE: if you set it to false it will disable flyers on any map
AllowTekSuitPowersInGenesisenable or disable TEK suit powers in Genesis Part 1
EnableCryoSicknessPVEEnable/Disable Cryopod cooldown timer when deploying a creature. If false, deployed creatures do not experience cryosickness.
Introduced in patch 307.56
EnableCryopodNerfEnable/Disable Cryosickness when deploying a creature. The following settings need to be set also: CryopodNerfDamageMult & CryopodNerfDuration.
If true, there is no Cryopod cooldown timer, and creatures do not become unconscious.
Introduced in patch 309.53
CryopodNerfDurationAmount of time, in seconds, Cryosickness lasts after deploying a creature from a Cryopod. If EnableCryoSicknessPVE is enabled, it will override this line.
Introduced in patch 309.53
CryopodNerfDamageMultReduces the amount of damage delt by the creature after it is deployed from the cryopod, as a percentage of total damage output, and for the length of time set by >CryopodNerfDuration. CryopodNerfDuration needs a valid value.
CryopodNerfDamageMult=0.01 means 99% of the damage is removed
Introduced in patch 309.53
CryopodNerfIncomingDamageMultPercentIncreases the amount of damage taken by the creature after it is deployed from the cryopod, as a percentage of total damage received, and for the length of time set by CryopodNerfDuration.
CryopodNerfIncomingDamageMultPercent=0.25 means a realeased tame takes 25% more damage while the debuff lasts
Introduced in patch 310.11
AllowSharedConnectionsAllowSharedConnections=False means family sharing is disabled
Introduced in patch 312.73
CustomDynamicConfigUrldirect link to config file  ;
currently only the following options are supported to be adjusted dynamically: TamingSpeedMultiplier, HarvestAmountMultiplier, XPMultiplier, MatingIntervalMultiplier, BabyMatureSpeedMultiplier, EggHatchSpeedMultiplier, BabyFoodConsumptionSpeedMultiplier, CropGrowthSpeedMultiplier, MatingSpeedMultiplier, BabyCuddleIntervalMultiplier, BabyImprintAmountMultiplier, CustomRecipeEffectivenessMultiplier, TributeItemExpirationSeconds, TributeDinoExpirationSeconds, EnableFullDump, GUseServerNetSpeedCheck, bUseAlarmNotifications, HexagonRewardMultiplier and NPCReplacements.
Introduced in patch 307.2
MaxTamedDinosSets the maximum number of tamed Dinos on a Server, this is a global cap.
Introduced in patch 191.0
NewMaxStructuresInRangeSpecifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
Introduced in patch 188.0 and deprecated with patch 252.1 by TheMaxStructuresInRange
MaxStructuresInRangeSpecifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
Introduced in patch 173.0 and deprecated with patch 188.0 by NewMaxStructuresInRange

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